Sadly, the game goes a bit too far, accommodating less experienced gamers at the expense of veterans by always and immediately directing the player where to go next on the map. Kill rooms, mercifully and to the game's benefit, are far less heavily used and almost entirely contained to the final portions of the game. Although it has some challenging sections, Monster Tale is far gentler than Hatsworth, catering to a broader audience. Being a 'Metroidvania' game, Monster Tale offers a cohesive world to explore in which iterative upgrades to Ellie's move set enable further exploration. Players can direct Chomp's attention when necessary by tapping the screen, such as to dispatch of an enemy that's pestering Ellie from the bottom screen or direct consumption of a particular item.Although explaining the pet mechanic takes some space, impressively, it never feels tedious and rarely gets in the way of what is ultimately an action game. Deepening on Chomp's statistics (based on his form and level), he is more or less responsive to his environment. Some experience-building items double as attacks, such as a soccer ball that bounces around the top screen.
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